For some reason, we’re still seeing plenty of PNGs (raster graphics file format) on the web, even on spanking new websites built in 2016! Things like logos and icons seem to be the main culprits. I suppose the question is why? Why do we still use them? Unless you’re using them as a fallback on ancient browsers, your time is up.
We’ve put together 5 key reasons to use SVGs over PNGs. SVGs if you don’t know are Scalable Vector Graphics, an XML-based image format for two-dimensional graphics. SVG is supported in all browsers, except IE 9 and lower and old Android (V3).
Right, now that we know the difference, let’s get through the reasons you should be using SVGs.
In a nutshell:
Carry on reading for an in-depth look at each point.
It doesn’t matter about your screen size, zoom level, resolution or whether or not you have a ‘retina’ display. SVG is vector based, paths, shapes and fills. This allows for infinite resolution, much like when creating artwork for print and using shapes, the same principles apply!
Using PNGs means you are restricted to pixels, urghh, that’s so 2001. Also, a lot of the time you need to cater for ‘retina’ devices, meaning you have two PNGs, one with almost always an absurd file size too.
These two icons below can demonstrate resolution problems, zoom in (cntrl/cmd + ‘+’) and take a look yourself, or just right click and open each item in a new tab. If you can’t do either of those, have a little play of the video below where I zoom in…
Touched on above, PNGs can weigh in at large file sizes, usually when catering for HDPI displays. As you know, the larger the file size, the slower it is to render/load. People tend to use PNGs when they require transparency in their images, transparency in an image = stupid file size. Stupid file size = Longer loading times. SVGs are just code, which means very small file sizes. There are instances when SVGs can take a life time to load, for example, if you’ve made the Eiffel Tower as a vector graphic with a million paths and fills, best to use a JPEG… or PNG.
HTTP requests: Using traditional PNGs means that, unless you base64 encode, the images have to be referenced as external resources. All those PNGs means an increase in http requests and thus a slower site. SVGs are not only smaller in filesize, but the XML can be embedded inline to your HTML, eliminating http requests and speeding up your site.
This opens up a whole world of creativity when it comes to the web, I’ve popped in an example of a SVG animation to give you an idea of what’s possible:
There are many ways SVGs can be used on the web, from displaying logos to full on physics engine in browser madness. I’m in the former camp, my needs are generally needing logos, icons and simple animations in SVG format.
Logos: Logos are usually vector based, and rightly so. Give someone from a print background a raster based logo and just watch their face melt. The beauty here is, you could define an SVG document as your logo and then use it wherever you like without worrying about size, resolution or load times. The same factors apply for icons too. Also, creating responsive logos: See our article on modern logo requirements here to find out more about responsive logos: Modern Logo Requirements
Graphs: Yes, graphs… SVGs are great at vector shapes, lending itself to things like infographics and graphs very well indeed.
Animations: See point 3
Cool stuff: Ok, not so practical, but there are some cool things you can do with SVG, check out this video below with a masking effect using an SVG:
Google index’s SVGs, which is good news. SVG content whether it is in a standalone file or embedded directly in HTML is indexed.
In the interest of fairness, here are a couple of points to consider when using SVGs.
You’ll have problems with trying to use SVGs with old browsers, having said that, you can have a fallback in place such as PNG replacements.
Complicated artwork with thousands of nodes is probably best suited to JPEGs, browsers trying to render complicated SVGs can have a meltdown.
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